Game design is not only interesting, but also promising. There are many examples when people who came to the profession from outside achieved great success in a new field. This was the norm at the dawn of video games, but even today, no, no, and there are worthy examples of how a person achieved recognition from scratch. We decided to talk about three game designers from Russia, trying to cover different genres and platforms.
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Zakhar Mosin and Lev Kobelev – I hate this game
An example of how a unique perspective helps to break through the world of game design. Not much is known about the personality of Nemo Soda: the girl was born in 1999, had an internship in the Moscow operating room, where she helped a surgeon, and now she draws strange illustrations with her unique gloomy aesthetics. She herself, however, insists that her paintings are about the life and inexhaustibility of nature.
Having met a programmer living next door, the girl tried to make her drawings interactive – this is how she appearedMemory eater, a game about a journey in someone else’s mind. The user controls a small creature that hunts for memories, solving puzzles along the way and fighting the creatures of a sleeping mind. Since then, according to Nemo Soda, she is no longer interested in creating simple drawings.
Now the girl works in the Russian team Ice-Pick Lodge, a game studio dealing with unusual projects. In it, she is working on “Neuro Tale” – a game that takes place in a universe “grown under the vault of the skull of a sleeping God, where the brain is a semblance of the solar system, and the planets are its neurons.” The project is described as “a look at the classic genre of ‘evolution’ through the prism of biohorror.” By the way, the studio is headed by Nikolai Dybowski, whose lectures on game development can be very interesting to listen to – you can do this, including specialized courses in game designheld by Skillbox. It is he who is responsible for creating the course.