Creative director SIE Santa Monica Studio Corey barlog defended the studio CD Projekt REDwhich postponed the release date Cyberpunk 2077. According to the game designer, all games are poorly optimized at the final stage of development.
Earlier insider Boris Nespelyak reported that the decision to postpone the release of the RPG is due to the fact that the game still does not work well on the basic versions of Xbox One and PS4. Developers did not have time to deal with all the problems by April.
Commenting on the situation, Barlog explained that studios do not usually share some of the development details that can anger players who make apocalyptic conclusions. The fact is that most of the time being in the process of creating projects look just ugly.
And only at the final stages the game consisting of constantly changing pieces can be put together and glued with electrical tape. On the way to this, the team hopes and believes that their vision will work during the final jerk.
“For me there is nothing shameful or disgusting that the game does not work very well at the development stage. Obviously, we all want to release the most polished game without errors. Sometimes we (mostly) succeed. Sometimes not,” he summed up .
Barlog’s words are reinforced by the story of creation God of war for the PS4, which experienced a lot of problems on the way to release. Especially a lot of gray hair appeared due to AI Atreus. SIE Santa Monica Studio even dedicated a separate video to bugs.
Read also: Kick with a rebound: The postponement of the release date of Cyberpunk 2077 did not affect the shares of CD Projekt Red
Cyberpunk 2077 – release for PS5 and Xbox Series X not yet planned, final stages of production will not do without rework
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