Coronavirus brought Russians to cloud gaming: Companies fear post-quarantine “hangover”

Due to the deterioration of the sanitary-epidemiological situation and the tightening of quarantine, Russian residents began to increasingly use cloud gaming services. Reported by “Kommersant“with reference to major market players.

So, in March 2023, the number of new players increased 1.5 times (a solvent audience is 50-100 thousand people), representatives of the portal said Playkey. At the same time, the peak of activity shifted from 15:00 – 01:00 to 20:00 – 00:00, and the company’s monthly revenue increased by 300%.

Portal Gfn.ru introduced free monthly access earlier this week, when students went on vacation. As a result, in just a week, the number of visits to the service grew four times, and the number of players increased 2.5 times. A portal Loudplay reported an increase in active audience in March by 85%, and the number of new registrations – 2.2 times.

The situation is knocked out of the average, because in the middle of spring there has always been a recession. At the same time, the same Playkey fears further deterioration of the economic situation in the country due to the coronavirus. The influx of users will continue for two to three months, but if stabilization does not occur, then there will be an outflow of solvent players.

“In a more favorable scenario, when the situation in the global economy stabilizes, the industry will survive a so-called hangover – a temporary decline in revenue and game activity, as is usually the case after big discounts,” the company says.

As for the growth in the consumption of Internet traffic, the large cities of Russia can boast of a developed network infrastructure. In addition, cloud gaming is still inferior in popularity to more traditional variations.

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