Cloudpunk Review | Gamemag

A distant future with brutal corporations and cloud-going cities rolling into a pit of technological apocalypse is becoming increasingly popular.

Cloudpunk from studio Ion lands uses still trendy pixel graphics and combines it with the grim worlds of Philip K. Dick.

In the role of the emigrant girl of Rania, you arrive in the futuristic metropolis Nivalis, where androids and people coexist on the busy streets, and the city is divided into levels according to social status.

Trying to make a living, Rania sells the body of her beloved android and gets a job in the illegal Cloudpunk delivery service. Delivering packages to different clients, the heroine gets acquainted with the city, its inhabitants and gradually learns the details of the global conspiracy associated with the rebellious AI.

Using a game model very similar to Death stranding, the authors tell individual stories through item delivery and numerous dialogues.

You can get a ticking mechanism in an opaque box as a load or get acquainted with a colony of androids who are looking for a new meaning in life after the death of their creator.

Sometimes you try to help wealthy customers bring an expensive painting or deliver pizza for a white-collar worker. You are haunted by corporate security services and various criminal gangs, but all this variety of opportunities remains unused.

Most of the stories break short, some disappoint, and the choice is rare and very limited.

Some of the characters are cross-cutting, but the plots with them do not seem open or maximally realized.

Plus, the mechanics themselves with a search for parking and then a walking route through numerous elevators and floors are tiring. As well as skipped dialogs with artificial intelligence, because of which you can not find out the next route point or talk with the seller for a long time.

With the new patch, the game offers a choice between first and third person views while traveling across the earth. And this one is very convenient, considering not the most successful level planning.