Brothers of metal and loot

The dungeon crawler-style action RPG with insistence on cooperative multiplayer is a particularly explored genre, especially by indie teams, likely to provide a fairly safe ground on which to experiment, given the well-established bases of the canon on which you can risk to improvise something while remaining protected by a solid play structure.

Brothers of metal and loot

So even Super Dungeon Bros is limited to invent on a sedimented cloth, composed of the classic rules of the action RPG dungeon crawler simple and carefree, staging the battles of four warriors endowed with different aspects and characteristics but substantially corresponding to the sockets with various dungeons infested by various types of enemies, in search of treasures and special rewards.

 

The story is practically nonsense and in fact is not even mentioned: the game starts directly from the action, because in the world of Super Dungeon Bros is what matters, ultimately.

 

In any case, these are the adventures of these four scapes halfway between the classic fantasy and the metal imagery with a demented declination struggling with numerous dungeons to clean up to save the kingdom of Rökheim from the dark forces, to become “legends of the Rock” , or something like that.

 

Axl, Lars, Freddie and Ozzie stand out for their color, for the weapons used and for the characteristics of the “personality” described but in essence changes very little from one to the other, beyond the phrases “funny” repeated in various circumstances during the gameplay and that underline how one should be the crazy one, one for the forced, one for the Latin lover and the other for the genius of evil.

 

All of course elements of outline of little interest in a game like this, where what matters is to choose your soldier and launch it right in the middle of the fray, but it is still details that help build the particular identity of the game. repeated in various circumstances during the gameplay and which underline how one should be the crazy one, one the forced one, one the latin lover and the other the genius of evil.

 

All of course elements of outline of little interest in a game like this, where what matters is to choose your soldier and launch it right in the middle of the fray, but it is still details that help build the particular identity of the game. repeated in various circumstances during the gameplay and which underline how one should be the crazy one, one the forced one, one the latin lover and the other the genius of evil.

 

All of course elements of outline of little interest in a game like this, where what matters is to choose your soldier and launch it right in the middle of the fray, but it is still details that help build the particular identity of the game.

Metal and fantasy are always particularly well together, as shown by Super Dungeon Bros

MENAR YOUR HANDS

Even the combat system is all based on the essence of action, thus presenting itself with a few basic rules so as not to overload the player with different variables and possibilities, who finds himself having to hit myriads of enemies within a few seconds .

 

One is therefore more concerned with hammering on the keys than with the tactical approaches and creative interpretations of the battle, although the above general rules of the action RPG dungeon crawler intervene to build at least one basic scaffolding for the combat system, which therefore it is a structured minimum even within the most hectic chaos.