Bloodroots Review | Gamemag

Small indie studios continue to develop the genre laid down since the release Hotline miami, offering their variations on the theme of revenge and bloody action games. Inspired by Tarantino Films Bloodroots from studio Paper cult talks about Mr. Wolfe, who returns to his native village and witnesses the murder of his relatives and the sophisticated betrayal of close friends.

Waking up after a mortal wound, the avenger with a wolf cap decides to find former colleagues and get even for the loss. And here the mechanics familiar from Hotline Miami come to the rescue. Using elements of the environment and cold steel or firearms, Wolf must destroy all unsuspecting opponents at each of dozens of stages.

Your hero can grab a saber, quickly move to the enemy, jump to another, grab a carrot or a table leg, finish off another enemy with them and shoot the remaining ones from a well-turned up gun.

Each weapon has a restriction on use, so you constantly need to look for a new one, since in hand-to-hand combat you can defeat only one enemy, and the next one will announce a loss.

Each item in the game, except for combat significance, has additional capabilities. So, a peak allows you to pierce two opponents and easily jump over a cliff, and a ladder – inflict circular damage over an area and climb to an elevation.

Using environmental elements allows you to create deadly combinations, where at one moment you roll unsuspecting opponents with a cart, and then finish off with a barrel or a giant gear.

From stage to stage, the number of enemies increases, traps and spikes appear, turning your light into a tactical puzzle, where you need to calculate all the actions up to a second. And it seems attractive the first third of the game, but then just bored.

Although you are offered new elements and items, the gameplay remains the same – with stupid enemies and only slightly more complex interaction schemes and different ways of finishing.