It is worth noting that we have practically nothing left that could be taken as a basis for remastering. So you might see something new in the future.
Previously, we released a game, maybe we edited it once or twice, then moved on to the next one. Now the world has become new, with constantly live projects. This means development cycles are longer, teams are larger, the requirements for running successful games are higher, and it takes longer to release a project.
But honestly, our development pipeline is as rich today as it has ever been. And we have teams working on new games and new types of games.