Your goal is to escape from a dictatorial regime, from the tyranny of the Soviets in a sort of alternative world where the working masses, famished, sick, perform forced labor to satisfy a few. It’s a leak-proof hell … or so they thought, because in this adventure of puzzles and
platforms in 2D, which follows the trail of great video games like Limbo or the latest Inside, we will use the ingenuity to survive the challenges posed by a funny title, with moments of great quality, but also something irregular in the design of the puzzles . There are especially good, even surprising, but in general, the feeling of “this I’ve seen before” rarely leaves you.
It does not have to be bad per se , although in this particular case, it prevents this work from the independent team Sand Sailor Studio from reaching greater heights of brilliance. I have enjoyed the experience, I really liked the way you approach the action with a clear commitment to stealth, but neither in the artistic, nor at the narrative level, much l
ess in the playable is up to the greatest of the genre. Many times he stays halfway with good ideas, or ingenious challenges, that know little by little in an adventure that is not especially extensive either. Just over three hours you will need to complete the game, without you wanting to start the trip again. It does not have those great, delirious moments, with which other similar titles have surprised us in recent years and in the end, it takes its toll.
Order and command
To escape from hell we need the help of others and in the case of Black the Fall, it comes from the hands of the workers, to whom we can give simple orders using a special device that we will steal shortly after starting the game. The game mecha
Distract the guards, evade the watchful eyes of the surveillance cameras, block the line of fire of the turrets, avoid obstacles and avoid traps … there is no denying that Black the Fall tries, again and again, to surprise with new challenges in very differ
ent scenarios but, really, the playable base is always the same and does not have that ability to thrill , to impact, that other similar titles do achieve. I missed that peak moment, that genius that leaves you speechless either for the aesthetic, for the story that narrates without words, or for a specific playable challenge. And in none of these cases does he get it.
The artistic design is somewhat irregular, with pictures that remove the hiccups and other not so inspired
Even when the videogame becomes interesting, and poses more ingenious challenges, it ends up defrauding in the sense of never go