Recall that DLSS is NVIDIA’s proprietary technology for image upscaling. That is, the game is initially conditionally rendered in QHD, and then it is increased to 4K using tensor cores of artificial intelligence. Thus, it turns out to significantly increase the number of fps and almost not lose the quality of the picture.
Reflex is a much more obscure technology that theoretically lowers input lag, the time from keystroke to result on the display. Technically, this is implemented by reducing the frame queue on the processor, which requires direct support from the game.
Surprisingly, against the backdrop of this announcement, support for ray tracing has not yet been announced. Recall that Battlefield V supported this technology.
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