Yesterday “Avengers“Re-released on PS5 and Xbox Series, and Digital Foundry managed to compare options for the new and outgoing generation of consoles.
On PS5, which was considered in DF, there are two modes available – “Performance” with chess 4K at 60 FPS and “Quality” with honest 4K at 30 FPS. Both options have improved graphics compared to the PS4 Pro, but in the second option the visuals are even more advanced.
Improvements on the new consoles include high-resolution textures, the quality of rendering of objects in the distance, a higher level of filtering and increased detail of particle effects.
There is also a big difference in the way water is rendered – waves with complex geometry have appeared.
The most important innovation is loading times – missions on PS5 are loaded in just 4 seconds, while on PS4 Pro it takes more than a minute. The main menu also loads much faster after starting the game – 4 versus 24 seconds.
Coming back to the comparisons between the two modes on the PS5, there is a difference not only in resolution and performance, but also in graphics. The draw distance is even higher, the shadows are more detailed, and the diffusion effect is of higher quality. Also, in the “quality” mode, there are much more small details when destroyed.
If we talk about performance, then on PS5 everything is fine in both modes: in “quality” stable 30 FPS, and in “performance” there are very rare drops to 57 frames – this was noted in the cutscene when the plan was suddenly changed.
By the way, with all the updates, the Avengers now weigh:
- Xbox Series X – 107GB
- PS5 – 74GB
- PS4 – 64GB
- Xbox One – 58GB
For the transfer of “Avengers” to the PlayStation 5 and Xbox Series was responsible for the studio Nixxes, best known for the high-quality ports of Deus Ex (Human Revolution, Mankind Divided) and Tomb Raider (2013, Rise of, Shadow of) on the PC.
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