As Valve combats counterfeiting game

Now extremely urgent topic fake news – fake news, artificial stuffing information, to create (often with no real information occasion) to achieve specific goals. In the world of video games is a very similar concept: fake games. Unclean into the hands of developers bought the cheapest – or even take a free – libraries collect on the knee crude alpha, and promised that the final version will be “robbing Korowai” build castles in the air and hundreds of planets to visit.

Of course, all this is just an attempt to tear off the money early access: no one was going to do to you the game of the century, or even bring an alpha version to mind. In this fraudulent history it is important that Valve, finally officially recognized the problem of fake games, and has promised to deal with it. One of the most important counter-measures will be the program Steam Explorers (Researchers Steam).

The company will issue the researchers, dozens of new games, so they stamped their mark: “interesting / not interesting”, “high quality / do not qualitatively”, and so on. It is noteworthy that the first two researchers became famous yutubery: Dzhon Beyn, better known as TotalBiscuit (and you thought we are talking about the villain of Batman?), And Jim Sterling – a journalist, a brawler, a lump, seasoned chelovechische.

Chief Inquisitor Jimquisition and TotalBiscuit’a invited to Valve head office, where they are and explain in person the whole point of the program Steam Explorers, then eminent yutubery outlined mere mortal sense of future changes on their channels. Researchers will be asked to concentrate on the (potentially) good games that have not been able to show good dynamics of sales, drowned in the daily flood of mass Steam’ovskih releases.

The good news is that researchers will be able to become a figure is not as large a scale as TotalBiscuit and Sterling. Together with the new program will be expanded and Explorers functionality curator. So far, they can only create a list of favorite games, but Valve is preparing embed video (apparently for a blitz-reviews) and the division of the list of criteria – genre, budget, availability of multiplayer, etc. And supervisors will be easier to supervise, and users more convenient to search for tags in a heap preferences of their idols.

However, in this research initiative has outlined its pitfalls. Explorers receive a tool that allows to assess the direct impact of the recommendations on the volume of sales of a game. Considered and options “financial incentives” from Valve. Ie curators and researchers will no longer simply be a enthusiasts of the game world, and in turn to freelancers by Steam salary. How their views will be impartial? An open question.

Sales data directly on Steam will be able to see not only professionals but also ordinary users. The idea is that it will reflect the popularity of the games … But how do you want to take this information if the sale will affect the mentioned researchers interested in the “financial promotion”?

Suspicions – suspicions, but the previous concept has outlived its usefulness and needs to be replaced. No wonder Steam “kills” Greenlight. The start was noble: they gave the green light gamers enough interesting projects. But then the initiative has slipped into the cloaca. People began to massively vote for the most slag “purely for fun”, not realizing that after this turbulent slag flow will push really interesting releases.

As you know, come to replace Greenlight Steam Direct. All developers will have to be officially registered at Valve, and then another, and pay a fee for placement on the site of its products – from $ 100 to $ 5,000 for each game. On the one hand, the bureaucracy and the possible arbitrariness on the part of a large company. On the other – despicable crooks realize that they can not fight off the bottom and a couple hundred bucks more think ten times before you throw it on Steam and obscures and so is not the cleanest releases flow.

Steam Greenlight program filled with hundreds of mediocre clones of Minecraft , Rust (which itself over the years does not leave early access …) and Five Nights at Freddy’s. Of course, conscious, users can ignore these fraudulent projects by placing dozens of ticks “not interested”. But ultimately fraudulent crafts discredited 2A and indie scene, and an urgent need to restore the reputation.

Another important statement from Valve, vindicated speakers represented TotalBiscuit’a and Stirling is that the company is completely revised (apparently in the direction of tightening) card trading system. This is done also in the fight against fake games. It is no secret that many of the slag games survive only thanks to the cards. People know in advance: the game – sucks, but buy it, because by selling cards can repel the greater its value.

Four hours = four cards. Of course, no sane person does not sit out so much time in one way or another abominable game. Traders self-taught launch idler’y – are special bots that pretend to play on Steam for you. Suppose hack on sale worth 16 rubles., And to gain for cards from it can be 40 rubles. Here is a shadow economy, which Valve intends to fight.