EVERY game works poorly until you optimize it for hardware on the final line before being sent to print.
In truth, for some reason we often DO NOT want to talk about this, expecting people to come to terrifying conclusions and get angry.
Corey barlog
Barlog cannot be responsible for the entire industry, however, building on his experience, he said the following.
GAMES LOOK AWESOME. A VERY LONG TIME. Until the moment when they do not look scared. This usually happens at the end of development.
Corey barlog
This is due to the absolutely unrealistic level of complexity and the number of moving parts that are needed to create absolutely any modern game.
We almost always work on a game because of faith or passion in our “trough”, trying to “tape” it together together near the end of development.
Corey barlog
Barlog ended his eloquent speech with the words that there is nothing shameful in problematic development or low productivity.
Of course, we ALL want to produce as polished games as possible. Sometimes (often) we succeed. Sometimes not. But this never happens because we have not tried.
Corey barlog