Studio developers CD Projekt REDinvolved in the creation of role-playing games Cyberpunk 2077talked to the German edition Gamestar. In an exclusive podcast, they shared new details about their hotly anticipated project.
Below we have written out the most important information for you.
- In terms of the design of gaming spaces, the Cyberpunk 2077 took a significant step forward compared to The Witcher 3. The jump is comparable to the progress between the second and third parts of The Witcher.
- Countless numbers will not be scattered across the map. “points of interest“, like barrels of items from The witcher 3. The authors do not want players to manic and aimlessly run around locations.
- Now about 700 CD Projekt RED specialists are at home. As specified earlier, the production of Cyberpunk 2077 is in normal mode, but the pandemic has made its difficulties.
- Each specific task and game situation in Cyberpunk 2077 can be solved in several ways, which is a serious development compared to The witcher 3. The developers considered the most insane and illogical actions that players can perform, and created tasks including those taking into account them. For example, if during a storyfight, you decide to run away to the other end of the location and do some completely secondary business, then the game will not meet you with a screen “mission failed“while the dynamic will respond to what happened.
- CD Projekt RED listened to criticism of overuse “witch’s flair” Cyberpunk 2077 will also offer its own counterpart “detective vision“but you’ll have to use it much less frequently.
- Many non-player characters in The witcher 3 there was no prescribed daily routine; they could simply move aimlessly through the levels. AT Cyberpunk 2077 they plan to fix this: over a thousand NPCs will receive a full study of their everyday activities.
- When creating story assignments, designers had no clear limitations and requirements. Everyone freely shared ideas and worked on various concepts. If the idea turned out to be successful, active work began on its implementation.
- Moreover, all aspects of quests are constantly improved and polished. Even when the main tasks are completed, testers constantly check that everything is working properly. And if you find any errors or the potential to complement the task with something interesting – the authors of the game do not hesitate to return to it again and again.
- CD Projekt RED is very glad that she was able to hide her participation in Keanu Reeves until the official presentation. Inside the studio they knew about this surprise for a whole year, but still managed to avoid leaks.
- That part of the combat system, which is built on close combat, in all recent demonstrations was a very crude version. Since then, a lot of work has been done, so there is something interesting waiting for users here.
- When the main character, mercenary V, goes to Cyberspace, he can call various allies to help him. For example, fantasy creatures and magic warriors who can provide support in the fight against other hackers.
Release date Cyberpunk 2077 should take place September 17th on the Playstation 4, Xbox one and PC. Next project demo assigned on the June 25.
See also: Display of the first games for the PlayStation 5 – the Italian journalist announced the possible date for the presentation of Sony.
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