And here it is worth talking about the shortcomings of Little Nightmares II, which are associated with management. Due to the concept of dioramas, even in the first part, it was easy to miss when jumping and fall into the abyss. The sequel makes full use of the increased depth of locations, which makes it extremely difficult to estimate the distance to hit the enemy, and a miss means death, because at that moment a porcelain child is already twisting your head. It only saves that there are not so many combat segments in the game, and checkpoint loads are incredibly fast on all platforms (even an SSD is not needed).
What’s hard to justify is the control layout. Although Little Nightmares II uses only a few buttons, the combinations are extremely poor. The player is actually forced with one thumb of his right hand to clamp the jump, acceleration and also interact with the stick, setting the direction (this is not INSIDEwhere the character ran strictly from left to right).
Worst of all will be in one of the locations in the Hospital, where you need to run through a large room with mannequins. To survive, Mono will have a flashlight that needs to shine on the enemy to stop him. Mannequins are twisting from all sides, and it is extremely inconvenient to aim them with a flashlight. Therefore, the character is thrown to the checkpoint over and over again, because of which the atmosphere of fear suffers a little.
Disadvantages (it is not allowed to change the layout of the gamepad through the in-game settings) are compensated for by the short duration. Little Nightmares II can be run in about five hours, so she does not have time to get bored, and after the finale I already want an additive, which may well follow in the form of DLC.
The developers are trying to stretch the passage through collectible items. On the levels, you can find phantoms of children, as well as hats and masks for Mono. The latter can be called part of the lore, although they do not affect anything in gameplay.
The strongest part of Little Nightmares II is its atmosphere of horror, which is formed by the magnificent visuals and stunning soundtrack. Due to the increased size of the location, the scale of the world is visible, which literally puts pressure on small children. The eyes constantly cling to small details, forcing to build theories about the events taking place.
Only the features of the Little Nightmares II version for PS4 Pro, which produces 30 frames per second. Yes, it boasts a higher resolution, only soapy textures and lower resolution special effects are sometimes visible.
The strange thing is that on a laptop with GeForce GTX 1050 Ti The preview not only looked better (at 1080p), but almost always delivered a stable 60fps.