Black The Fall

Your goal is to escape from a dictatorial regime, from the tyranny of the Soviets in a sort of alternative world where the working masses, famished, sick, perform forced labor to satisfy a few. It’s a leak-proof hell … or so they thought, because in this adventure of puzzles and

 

platforms in 2D, which follows the trail of great video games like Limbo or the latest Inside, we will use the ingenuity to survive the challenges posed by a funny title, with moments of great quality, but also something irregular in the design of the puzzles . There are especially good, even surprising, but in general, the feeling of “this I’ve seen before” rarely leaves you.

 

It does not have to be bad per se , although in this particular case, it prevents this work from the independent team Sand Sailor Studio from reaching greater heights of brilliance. I have enjoyed the experience, I really liked the way you approach the action with a clear commitment to stealth, but neither in the artistic, nor at the narrative level, much l

 

ess in the playable is up to the greatest of the genre. Many times he stays halfway with good ideas, or ingenious challenges, that know little by little in an adventure that is not especially extensive either. Just over three hours you will need to complete the game, without you wanting to start the trip again. It does not have those great, delirious moments, with which other similar titles have surprised us in recent years and in the end, it takes its toll.

 

 

Order and command

To escape from hell we need the help of others and in the case of Black the Fall, it comes from the hands of the workers, to whom we can give simple orders using a special device that we will steal shortly after starting the game. The game mecha

nics is well thought out, because the enemies are able to detect that beam of light with which we mark the objectives and, therefore, requires some planning before acting to avoid dying atrociously. The problem is that this idea stays in the superficial, and although later a small robot will become our best ally, the puzzles do not take full advantage of this premise.

 

Black The Fall analysis

The puzzles are not especially complex. There are good ideas, but few puzzles take advantage of the stage or the special tool of the protagonist.

Distract the guards, evade the watchful eyes of the surveillance cameras, block the line of fire of the turrets, avoid obstacles and avoid traps … there is no denying that Black the Fall tries, again and again, to surprise with new challenges in very differ

 

ent scenarios but, really, the playable base is always the same and does not have that ability to thrill , to impact, that other similar titles do achieve. I missed that peak moment, that genius that leaves you speechless either for the aesthetic, for the story that narrates without words, or for a specific playable challenge. And in none of these cases does he get it.

 

Black The Fall PC

The artistic design is somewhat irregular, with pictures that remove the hiccups and other not so inspired

Even when the videogame becomes interesting, and poses more ingenious challenges, it ends up defrauding in the sense of never go

ing beyond the foreseeable. There is no excessive complexity in the puzzles, nor are these especially original. Sometimes they even sin of being unclear, generating small moments of frustration. The aesthetic and great staging encourages you to move forward, as also helps the enigmatic of the story, but in both cases, Black the Fall also remains a
step below other similar games. I like the contrast of scenarios, the chiaroscuro, the bleak atmosphere that is breathed in this Soviet dystopia, but the artistic design is somewhat irregular, with pictures that take away the hiccups and other not so inspire
d. Inargumentative , the premise is fine but do not expect great things; nothing is deepened in the particular hell that we face and, although there are shocking scenes, I miss the subtlety with which, for example, Inside portrayed his particular dystopian society.