There are so many games that, over time, have been able to hit the audience for a good insight into gameplay, or through characters over the lines to allow some brands to sink roots into the modern video game imagination. Just a handful, however, are those games that have taken a heaviest road, based on transmissive emotion and certainly not on immediacy, focusing on the poetry and evocative power that the video gaming medium itself could offer.
Of this handful, many were quickly set aside in the oblivion of bad clothes that they would never revolt; others, just as many fingers of a hand can count, have pushed the medium of communication to the market with masterpieces that should not only be recommended but even handed down and let be studied by any teenager. Among these, as we already know, Ori and The Blind Forest stands out, the first ever title of the then-newborn Moon Studios, which was released exclusively for PCs and Xbox One in 2015.
By now, thanks to its dreamlike and pastel graphics, and to the strength of its protagonists, simple but unique,he had in-depth love for millions of video game lovers of a deep, overwhelming love, and at times tough.
Dying, sleeping, maybe dreaming …
Abandoning, sadness, but so much wonder is what the guys at Moon Studios have given us in the short trailer shown at E3. A trailer full of rain, tears, lightning and storms, but also of hope, of enveloping colors and of a new friendship that can be born under that purifying rain itself.
And in the midst of lightning and arrows, we find Ori and other strange strange creatures, so humanized to succeed in transforming us into despair, resignation and fear. And maybe it is from those new friends that we will have new design or gemplay concepts, which maybe will open new ways to the already ferret duo made up of Ori by its forest driving spirit, Sein.
Without any personal elucubration, a trailer that the only thing that confirms is a kind of narrative that voluntarily does not deviate too much from the first, both in color and style, but rather that it triggers it by pushing it a little further , almost to look for a “real” contact between the world of dreams and the “real” world, marking more and more the gap between those who dream of dreams lull, embracing and lying inside, and whoever their eyes never open for fear of having nightmares, and lying and refusing to see what the magic of the Forest decides to show (it was just a mill, a “human” mill, that? a hope, ours). Interesting ideas and gameplay openings on which everyone elucubles, on which everyone is hoping and on which everyone, in the first place, has found hopes.
After the dream, the awakening
Perhaps too little is that trailer so dense and evocative but still poor in content to have a clear picture of what we will face in the future not completely inaccurate, since even the release date of the title has not been given to us. What we most hope for at Moon Studios is a profound reflection on their first title, trying to get rid of those bitter edges that were likely to affect the wonder of the first Or the.
And let’s just talk about that atypical rescue system that has put in trouble many players, especially those in the early arms. Although we estimate the brave choice, we hope the developers might revisit it, trying to make it a more accessible hair, especially in the most excited moments just before the final area.
Why is the frustration generated by certain steps towards the end of the game still fresh, in which the energy accumulated by Ori or was used to unlock certain shortcuts or used to save, making the difficulty of a game impetuous, and not least, well structured yes, but sometimes really badly calibrated. Another tip we hear about Moon Studios,