To create a combat system Ghost of tsushima the team Sucker Punch Productions it took more than six years – this element of the game underwent multiple changes until the developers came up with a version that suits them. I shared an interesting fact with the audience Brian Fleming, one of the founders Sucker punch, as part of his speech at the virtual conference GDC…
“The combat system is an aspect of our project that several programmers, designers and animators have been working on nonstop for six years. We have created different variations of mechanics with different priorities from each other. or a stop. The result was good, but the team came to it with great difficulty, “- said the developer.
Premiere Ghost of tsushima took place last year only on Playstation 4… The project was warmly received by critics and fell in love with ordinary players.
Now, according to rumors, there may be a full-fledged sequel for the next generation console in production. Playstation 5…
Read also: One of the best games of 2019 coming to PS4 and PS5 in full version: Disco Elysium: The Final Cut release date revealed…
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