Nintendo Switch is still in huge demand among gamers, so publishers are trying to port their proven hits to a hybrid console.
But it also revived the “impossible ports” phenomenon. Console Nintendo cannot compete in performance with competitors. While developing, some companies keep the platform specifications in mind, while others are eager to make their piece of code work by hook or by crook, sometimes making radical sacrifices.
Unfortunately, Apex legends became an example just an example of the second version of releases. The studio was responsible for porting Panic Button, which many people know from “impossible” versions DOOM Eternal, Warframe, Wolfenstein: Youngblood etc. Order from EA cannot be called simple, because we are talking about a royal battle, in which up to 60 people act simultaneously on the map. And we can immediately say that the team is in a puddle.
To make the shooter work on the Switch, the developers cut everything that was available. Apex Legends issues 720p in stationary mode and 576p in portable. Performance has been cut in half from 60 to 30 frames per second. By the feeling, the graphics settings are set below the minimum on the PC.
Already at the landing stage, the player is greeted by an impenetrable soapy mess, in which it is impossible to see anything. After landing, the situation does not improve. In principle, there is no grass in the game, the quality of the textures is just awful, many objects have lost their depth, and the details of the location are drawn right in front of the nose.
All of the above negatively affects the gameplay. In Apex Legends, gunfights are often fought over long distances. But on Switch, enemies are simply impossible to see: they constantly blend in with the environment, for which you can thank the soap and low-quality textures.