Microsoft went an unusual way, launching two consoles at the start of the new generation: the flagship Xbox Series X and less productive, but cheap Xbox series s… And if the older model basically caused everyone a positive impression, the younger one still collects a lot of controversy around itself, including among the developers.
In a fresh interview with the WCCFTech portal, the chief technical director of the studio 4A Games Alexander Shishkovtsov commented on concerns about Xbox Series S. He noted that he does not see a problem in the reduced amount of RAM, but in the future developers may have difficulties due to the cut-down GPU of the console.…
“RAM is not an issue for us (at least not right now), but GPU performance can make it difficult for future games. Our current render is geared towards high-res rendering. It is variable in nature. And leaving one or the other would force us to do more complex calculations that reduce performance even more. We already have a compromise solution, but I’m not satisfied with it yet. “
The latest studio game so far, Metro: Exodus, available on personal computers, PlayStation 4 and Xbox One, and will receive an improved version for PlayStation 5, Xbox Series X / S and PC later this year…
Read also: Big Adventure: Yousef Fares talks about the duration of his new game It Takes Two…
Add to our Telegram channel using this link or search for it manually in the search by name gmradost… There we publish, including what is not included in the news feed. Also subscribe to us in Yandex.Dzene, Twitter and VK. And don’t forget that we now have a dark theme and ribbon instead of tiles.…