From dedicated controllers to specific genres.
It seems to many that there is nothing easier than playing video games. Like, this is passive entertainment that does not require any effort at all: just know yourself staring at the screen and press the buttons. But for someone, even squeezing the trigger on a gamepad may not be easier than conquering Everest. So far, little has been written about this in our country, but people with disabilities and developmental disabilities also want to play – no matter what it takes.
Alternative controllers
The availability of video games is a big issue that few people think about until they see the world through the eyes of a person with a disability. It is enough to break your arm for most of your favorite games to suddenly become unavailable. After all, they require not only a good reaction or the ability to make quick decisions – for the hero of the shooter to run, squat, recharge and look around at the same time, the player is forced to press several buttons on the gamepad or keyboard at once, rotate the sticks or move the mouse. This requires absolutely elementary, seemingly, things: two hands and a full set of fingers with normal mobility. Something is missing? Well, then go play quests and turn-based strategies – it’s also interesting there.
Ken Worrell, a completely paralyzed gamer
However, often even an ordinary mouse with additional buttons can become a pass into the world of quite dynamic virtual entertainment. Models like Razer Naga or Logitech G604 allow you to comfortably play MMO or diabloids with one hand: all functions are comfortably placed under the thumb. There are also whole manipulators with “mouse” capabilities, such as 3DConnexion SpaceMousewhich looks like the control panel of a small starship.
But, first of all, these are non-specialized solutions designed primarily for people without disabilities. Secondly, such manipulators are most often designed for right-handers. Thirdly, they only work fully with a PC. Fortunately, there are many devices that can give a pass to virtual worlds and people with special needs. What if the person is unable to even move the mouse cursor? Play anyway!
All you need for full-fledged gaming is an individual gamepad
Custom controller from Hackaday
Xbox Adaptive Controller
Logitech Adaptive Gaming Kit
Other peripheral manufacturers have devices similar in functionality. And if Hori flex repeats, in essence, the concept of a gadget Microsoft (large controller with convenient enlarged buttons and the ability to connect external devices), then Logitech Adaptive Gaming Kit not even their own building. There is only a rug and a set of controls: large and small buttons and triggers, which are attached to this rug with Velcro. It is enough to arrange everything as it is convenient for you, and you can go to save the world. The issue price is only one hundred dollars: a little more than a standard gamepad.
Developing games for people with cognitive impairments requires a special approach. Motion sickness, visual overload, or dyslexia are just as much of a problem as awkward controls
Games you haven’t heard of
As you know, a person has as many as five senses. However, most games, for obvious reasons, use only two channels of information transfer: sight and hearing. With projects for people with hearing impairments, everything is more or less clear: there are subtitles and visual signals, and most of the “calm” genres like quests, puzzles or classic RPGs can be played without sound. But what about people who cannot see?
main character Perceptionseems to see only slightly worse than sighted
Blindness in general is not a new topic for game development: people with visual impairments often become the main characters of games. True, most of these projects are quite graphic. Blind, Devil’s Tuning Fork, Perception, Lurking, Blind Drive – they all imitate a person’s blindness with the help of a picture. And the sad irony here is that people with visual disabilities themselves often cannot play them. Another thing is video games invented especially for them.
In this context, even the very word “video games” sounds a little absurd: it would be more correct to call them audio games. There are absolutely no graphs in them – most often projects of this kind manage with a black screen, and sound is responsible for the transmission of key information. Let’s say binaural recording allows you to locate objects in three-dimensional space depending on where they sound from. But often even troubles with binaural sound or multichannel systems are not necessary at all – a normal stereo and good headphones are enough. Well, and the appropriate sound design, of course.
Thematic documentary
Among them there are very simple projects: for example, in BBBeat you need to catch a bee by ear, and Sonification game – these are five mini-games in the spirit of “smash the piñata” or “hit the target” (of course, also on sound, although there are still graphics here). But there are also more complex things. For example, a console audio adventure Real Sound: Kaze no Regret or stealth dilogy Papa sangre…
Blind Adventurer, a blind streamer from Khabarovsk, on his channel, not only kicks asses of sighted players in Mortal kombat, but also advises games available to people with visual impairments
Talking about how it all works is difficult, long and, in general, pointless. Just run A hero’s call or A blind legend, put on your headphones, close your eyes and play. Get a lot of new sensations, I guarantee.
A Blind Legend mobile version is free, but in Steam already have to pay. However, her price is nonsense
But don’t think that blind players were locked up in some kind of ghetto with a bunch of indie crafts. In fact, visually impaired gamers also successfully play graphic projects from RPGs to fighting games, and even stream walkthroughs and fights on YouTube or Twitch. Here we need to say thanks to the correct work with sound: if the authors do everything properly and bring the accessibility of the game to mind, everyone can enjoy it.
Visually impaired people perfectly perceive information by ear, and their memory is stronger than that of sighted people. Therefore, they are quite capable of navigating by sound in games – and the mechanical voice of the narrator, which for most of us merges into a metal mess, is absolutely understandable for the blind. He reads all the inscriptions on the screen several times faster than normal speech – in terms of speed, this method of obtaining information, of course, is inferior to sight, but it allows you to quite calmly use the Internet, find out the names of the game menu items, or even read computer code. Yes, blind people not only play, but write games themselves!
Tactile braille display. The more spaces for symbols, the higher, in fact, the “resolution”. And using the keys above you can enter your text
Accessibility often makes video games more convenient for people without disabilities
Of course, most games still offer gamers with special needs more torture than entertainment. But the world – albeit gradually – is still changing. We are not yet able to completely drop all the limitations of our physical bodies and go into the matrix, but to give people with disabilities maximum opportunities to enjoy their favorite hobby is quite. And that’s already something, right?
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