https://www.cybersport.ru/games/articles/ne-takoi-uzh-krutoi-uoker-obzor-wasteland-3

When the trees were big and the games were small, Brian Fargo gave birth to the first post-apocalyptic RPG in history. He called it briefly and clearly – Wasteland, that is, “Wasteland”, which well describes the bleak views familiar from “Mad Max”, “Warriors of the Lost World” and “Wheels on Fire”. The creation turned out to be successful: Wasteland regularly hit the top of various publications and was reissued in large circulations. But she somehow had no luck with the sequels: the planned trilogy turned into two unrelated games, the second of which was the now forgotten Fountain of Dreams. But everyone remembers Fallout very well, which also develops the ideas of that same Wasteland.

->

->



->
->

->

Nevertheless, Wasteland 2 was released, and after it came Wasteland 3, which will be discussed below. The preview for the first ten o’clock can be read here

Welcome home

Despite the fact that the picture in the game is not so technologically advanced, the game is still capable of producing spectacular scenes

From the first minutes, the game throws into hell: a squad of Rangers “November”, sent to Colorado, is ambushed and almost in full force is sent to the forefathers. Only units survive, including characters created (or selected) by the player, who have to rebuild the ranger corps from scratch in a new place.

In Colorado, the Patriarch is waiting for them – the self-proclaimed leader of the frosty region, holding power in an iron fist. He is willing to provide the Texas and Arizona Rangers with vital provisions and other resources in return for helping with the “family issue.” The fact is that the Patriarch has three children who have run away from home and are planning to seize power from an aging father. The latter, of course, is not happy with this alignment, but he is not ready to spend personal strength either: there are enough other problems in the region.

The Colorado Rangers’ starting task is easy: find and retrieve the three offspring. In fact, this, as expected, stretches for tens of hours and is overgrown with more and more new mini-plots.

Nostalgic notes

Faran Braigo in person

Wasteland 3 is a direct continuation of the first two parts. Of course, you can play without knowing the previous games in the series, but the roleplaying every now and then will make unambiguous nods towards its predecessors.

For example, in one of the first quests, the player will meet Faran Braigo – an enterprising businessman who does not shun crime. Aside from the obvious anagram joke addressed to game director Brian Fargo, it’s worth noting here that Braigo played an important role in the first Wasteland. According to the plot, Angela Det, one of the starting characters of the first game and a party member in the sequel, will also meet.

Although this is happening in a new region, the rangers will regularly recall the past: from the explosion of their own base, which had to be destroyed in Wasteland 2, to regular skirmishes with AI, which had time to pull their nerves earlier.

At the same time, the local history is quite self-sufficient: it does not require a deep knowledge of lore, and most of the “old friends” will tell their ins and outs in sufficient volume for understanding. Except that some decisions of gamers may differ: those who have played in the previous parts know that there is no faith in cyborgs, and beginners may succumb to their speeches.

To be or not to be?

Talking Mechanical Reagan. He knows how to shoot lasers from his eyes and punish hippies and communists. Remains a good family man and a true patriot of America, even in the form of AI

Side quests are raining down on the player like a horn of plenty. Help mutant freaks kill a gang of terrorist clowns? Easy. Meet AI fanatics who believe they are Ronald Reagan? Again, no problem. Find a scientist who creates unsuccessful clones in his apartment? Bingo.

The balance between a serious narration and humor of the “bae” level is often not observed and stubbornly tilts towards the latter: the game now and then throws strange jokes that will not please everyone. The same Reagan has surrounded himself with a militant squad of women, each of whom has taken the name Nancy and believes that the former president once expelled the communists from America, riding a dinosaur. And mutant freaks for some reason are controlled by Dryab Zhracula – an obese man with fake fangs.

What the game really does not refuse is its variability: each quest has more than one solution, and some of them are far-reaching. For example, the local Dikovinarium, a market controlled by an army of monsters, can change the leader due to the player’s actions. And the aforementioned Reagan can either end up in the dustbin of history, and finally become a man.

Jack of all trades

Perk tree

To the story there is nothing special to add in the preview of the skills after the complete passage. Unless to mention that the further, the more expensive the pumping is. In addition, the development of the skill tree opens up access to various additional perks such as a free shot after reloading, the ability to destroy cover with a shotgun, or increased damage when shooting without cover.

Perks greatly affect gameplay, and choosing them right is often just as important as choosing a character’s outfit. A skill used in time can turn the tide in the player’s favor: for example, an accurate shot can damage a weapon or reduce the speed of an enemy.

Of course, skills don’t just help in combat. The development of barter lowers prices and allows you to find more junk, and speaking skills open up new options for dialogue. Even technical skills like mechanics, no, no, and even allow you to ask some unusual question.

War never changes

The average fight with Los Payatsos looks something like this

Avoiding battles will not work: most conflicts are resolved by force. It’s really interesting to fight here: the game regularly throws up new situations, forcing them to look for non-trivial solutions. As a bonus, there is an eternal shortage of ammunition: a favorite weapon can be completely useless right in the middle of a battle if the amount of ammunition is incorrectly calculated.

Battles are pushing for experiments: is it worth spending ammo on small opponents or focusing on their leader in the hope that with his death the battle will end? Will a verbal skirmish lead to the enemy coming to their senses and abandoning violent intentions? Should you waste your portable turret, or set it aside for really formidable foes? Finally, shoot in the head to do more damage, or in the arms in the hope of damaging the weapon?

Opponents use various tactics: the same clowns from the Los Piazzos gang send kamikaze pigs wrapped in dynamite at the player and attack with heavy weapons without looking back at their own. At the same time, a skirmish with mercenaries looks completely different: the active use of shelters and smoke screens, the use of gadgets and accurate long-range weapons – in general, a much more professional approach to solving immediate problems. Of course, these battles will not be the same, and you will have to adapt to the situation.

In tactical battles, Wasteland 3 is fully revealed: they are much more interesting than quests with idiotic jokes, and the variability is higher here. Alas, bugs often interfere with enjoying combat: from small ones like ignoring shelters (by the player, opponents, weapons – substitute the option at your discretion) to breaking the passage. The game may suddenly decide that the user just needs to control the camera and completely take away the ability to interact with anything else. Or just shine on your desktop in the middle of an important battle.

I came, I saw, I conquered

Patriarch in person

Alas, the game is capable of disappointing not only with the number of bugs (which are being fixed) and strange humor (there is nothing you can do about it), but also with a simple plot. In the first Wasteland, the player faced a mad scientist who dreamed of replacing humanity with robots. In the second, the investigation into the death of one of the rangers turned into revealing a huge conspiracy.

Wasteland 3 initially offers to go for supplies for colleagues, and in general, the game can end there. To do what the November squad had arrived for, and get away with a large supply of supplies. No, of course, in the course of the passage you can find out that the Patriarch is not as white and fluffy as he shows himself, and his iron fist is inherently fiction. You can arrange a coup and take Colorado under the rule of the rangers. Or convince the Patriarch to voluntarily surrender his post. You can also try to kill the Patriarch at the very beginning: without cheats, it is almost impossible, but such an outcome is provided for by the game.

But all this does not create the feeling of some kind of famously twisted history: against the background of the destruction of our own base in order to save the future of humanity, the redistribution of power in a particular region looks somehow faded. Although, perhaps the series needed a more personal approach to counterbalance the sequel’s megalomania.

o.addEventListener('load', function () { callback(); }, false);

s.parentNode.insertBefore(o, s); } }

asyncLoad( 'https://platform.instagram.com/en_US/embeds.js', function () { window.instgrm.Embeds.process(); }, !!window.instgrm );

asyncLoad( 'https://cdn.playbuzz.com/widget/feed.js', function () {

}, !!window.PlayBuzz );

asyncLoad( 'https://static.apester.com/js/sdk/v2.0/apester-javascript-sdk.min.js', function () {

}, !!window.APESTER );

asyncLoad( 'https://wtrfall.com/widget.js', function () { if (!window.WTF || !WTF.bootstrap || !WTF.bootstrap("wtf-broadcast")) { setTimeout(arguments.callee, 50); } }, !!window.WTF );

asyncLoad( '//vk.com/js/api/openapi.js?147', function() { if (!window.$ || !window.VK || !VK.Widgets || !VK.Widgets.Post) { setTimeout(arguments.callee, 50);

return; }

$('.vk_post').each(function(i, elm) { var post = $(elm).data();

VK.Widgets.Post($(elm).attr('id'), post.userId, post.id, post.hash); }); }, !!window.VK ); })(); });