The interesting thing is – perception. It changes the look at the same thing, it is necessary to slightly change the angle. You look at the Wildlandsthrough the prism of single player and one wonders what kind of fool issued a white light like a misunderstanding. However it is necessary to call friends in the evening with a glass of ale postrelushki and wondrous magic, Wildlands causes a storm of emotions. For example, abuse in the development of the casino lowered polymers replaced hyenas laughing and Oceans “fang”. Absolutely everything for that single deservedly bury the game, the company will become a beautiful and cheerful attraction on many evenings and pints ahead. Yes, the perception – prelyubopytny thing.
One in the field – not a warrior
Wildlands totally unprepared for gamers single, because it, on this side, bad everything. The plot, which saw one of the key advantages of the game, presented to date for the current Ubisoft has «Entertainment invent itself, and do not expect spectacular commercials” format. Translated from the French this mean portioned and extremely stretched filing stories without cut scenes. Only briefings in the midst of firing (Titanfall, are you?), Scanty dialogues “Ghosts” and small hand-drawn video. The plot is set a third-element of the game, although only he is able to keep alone in this comely pacifier.
It’s a shame, because in the Wildlands enormous potential for great scripted thriller. Ubisoft has created a surprisingly thoughtful and complex world, reminiscent of the TV series “huckster” and everyday life in Brazil with Bolivia real time. In cartel Santa Blanca, turned the virtual Bolivia personal sandbox for torture and coca cultivation, a clear structure and a whole gang of colorful characters. From obayashki Santa and psycho cooks, whose song of eeriness comparable whistling Lord of Mirrors of the Wild Hunt , to Dreamer.
Remember Ambala with tattooed face of the trailer? Meet the dreamer. He suspiciously reminiscent Nazario “crazy” Moreno – charismatic leader of Santa Blanca and pious monster, its duality is akin enchanting Kingpin of “Daredevil.” His biography is worthy adaptation of Netflix, and in fact in the organization Dreamer grabs entertaining characters, its own mythology and internal squabbles. Understand the intricacies of the cartel’s fun, but dirty cocaine you, not a great story – so they decided to Ubisoft.
Instead of a long story we slipped a huge map, divided between four divisions Santa Blanca: security, propaganda, smuggling and production. Each of the areas of the head of a puppet of the dreamer colorful, and under it, in turn, are a few … managers. Getting rid of them will be the only goal of the game and the ability to move through the story. While not all pereb’ete until you reach the Dreamer. Given that access to the body of every scoundrel runs along the same scheme (data collection – liquidation), storytelling terribly monotonous. Yes, it’s great that the mission carried out in any order, and the card is open for travel immediately.
It is not healthy that Bolivia embodies all the worst sins of Ubisoft gamers opinion. Map the eyeballs stuffed coca icons … activities and settlements, hidden behind a void.
To come to the next town and cleaned the umpteenth checkpoint you will be solely for the purpose: the drawer with weapons modification, another trunk, medals for skill points or boxes of supplies that animation and obsessive need to cause rage already in the fifth hour.
Well even if the town will have two or three activities, rather than one
On the one hand, it seems that so much entertainment, but in fact it turns out that the Wildlands – a grand example of an artificial stretch of the game.
The world is not even trying to pretend life, but for the endless hidden icons ostochertevshie mission to capture column, which gives one of the resources for leveling hero. No random encounters with quest characters and unpredictable – a bloodless another prisoner interrogation and five-kilometer forced marches for the brand new butt.
The possibilities for personalization, though rich, but such a pumping system is extremely annoying false and useless. It turns deplorable picture: for Juicy landscapes Wildlands and excellent lorom nothing more lies. Going to the next raid, do not expect revelations.
Stripping the enemy camp, to find the right information or the right tyrish odds and ends and dump – gods, so I went straight to the inspired feats of arms. Throw a hundred more such interesting activities, and that is not enough sweeps territories and removing icons from the next card.
We go a couple of Tamara … or saving Quartet
Starting flow in co-op, you know: Wildlands has not been created for a relationship with one player, and once four. Almost all of its mechanics and elements flourish in the hands of the group, and many of the shortcomings recede into the background.
For instance, the emptiness of the world inferior effektnosti Bolivia beauty. Going with friends on a mountain road on bikes and see, for example, the valley. It cuts the winding river, the sun sets in the distance, from the jungle came the chirping of birds and the rain turns the world of colors in gloss kingdom. Given the diversity of territories, visually the game is not time to get bored.
The skill system also makes sense. Valuable for an individual skills can be counted on the fingers – improved silencer and a number of modifications of the drone, and this is the best one-tenth of skills in the game.
Accelerated resurrection of comrades is not required, because the sixth hour solo campaign battles scenario comes down to the same effect: the drone to scout the territory, kill singles and gradually smooth out the base.
Yes, sniper rifle becomes your only love, because it can help battle is won without joining it. You can, of course, to dream, but to play in the Wildlands alone – to indulge in amorous pleasures without a woman.
In the group everything is different, because it is useful for the lion’s share of her abilities, giving gamers the freedom of improvisation.
Flare for single useless, and for the group – is an additional tool. Gunner, lying in the grass, let the rocket, what attracts the attention of the whole camp.
Until its inhabitants ecstatically looking troll companions knocked snipers, cut off electricity and undermined, for example, air defense and “jammers”. Hearing the explosions, enemies run back to the camp and then that they were caught in the crossfire Crafty-gunner and cleaners on the base. All this – just one of the tactical uses a single rocket!
Parachute, night vision, drone with stun, and many other skills opened – waste in a single game, and the feast at the cooperative. Thanks to them, and absolute freedom of action, Wildlands transformed from the mistakes of nature in interesting tactical fighter.
It is in the group of the plot no longer infuriates a la carte, the world – lifeless, and the mission – the monotony. Yes, they are reduced to the search for information or murders at different scales, but some room for deadly creativity and team interaction!
Through their efforts, even on the twenty-fifth hour of the game attacks on checkpoints for details to arms do not tire.
Want severity and sabotage? Come up with fellow detailed phased plan, which at full speed will use the landscape, thermal, mines and a dozen gadgets. Tired of the noise of the day?
Grab a gun with a silencer or a rifle and let’s go on the precepts of Sam Fisher cleaned base at night in the rain – just spy romance. Willed tactics mixed with the “fan”? Have one player using a pumped drone attack in charge, and the other with a sawn-off shotguns are worn on the outpost and compete in HS.
The soul of the poet requires bravery? Brava quadruple jump from maize right in the center of the base on parachutes, grab “gykanem” APC and arrange thumbnail “fox in the henhouse.”
These capabilities are available immediately, and because Wildlands at the beginning of boring. Performances and surprises there – just monotonous shooting. However, with the gradual opening of toys such as light and grenades bait game is changing for the better.
In addition, its complexity gradually increases. Enemies acquire armor and equipment, and cheese “Maasdam camp transformed into a chaste nun, penetration of which requires serious training and meticulous cooperation. With bots is not rotate due to limited commands to them, but with the living companions – please.
Alas, even in the co-op at Wildlands are deplorable problem. Transport Physics bad, although helicopters flying fun – especially when you shmalyaet missile defense system. Enemies sometimes outrageously blunt as companions.
The scene where the patrol is looking fixedly at the three Americans in the middle of the road and does not respond, enchanting, and, unfortunately, everywhere. About minor bugs will not talk – a lot of them, but for the serious shortcomings kick Ubisoft stands.
Conservation was not invented for beauty, gentlemen French. That’s who thought not to save the progress of the mission? Pass a half-hour operation, and your ward accidentally hit by a car and all – start over again. Oh yes, start at half a kilometer away, and it is better to perform in five places. Excellent invented, “jubilee”!
Wildlands is controversial feelings. For single players is quite poor and boring. Mission monotonous, most of the skills are not needed, the world is empty, and a wonderful storyline vile shattered into pieces. It seems that the developers have done all of the elements of the game to the maximum stretch during its passage.