For example, in 2019, Steam was released on Steam. 8415 games – This is “only” 248 titles more than a year earlier, although over the past five years the annual rate of release of games has increased by two thousand positions.
The first major breakthrough occurred six years ago: from 557 games a year in 2013 to 1,609 titles in 2014.
However, the total number of “sales”, which includes both paid titles and activation of shareware positions, decreased from 242 million (2018) to 127 million (2019). At the same time, back in 2017, this figure was almost 3.5 times higher – 440 million copies.
As a result, the 2019th “sales” was the worst for Steam since 2008, when 71.6 million copies of games were activated. But over the year, the average bill increased per dollar: from 8.25 to 9.86 dollars.
Statistics since 2005
Many factors could influence the decrease in “sales”: a huge number of obscene and cheap projects, as well as increased competition in the field – primarily, of course, because Epic games.
It is worth noting that SteamSpy was created in 2015 by Sergey Galenkin, who over the years has become one of the key employees of Epic Games.