Fallout 4 nuka world review
When fans have criticized them for a major campaign that lacks complex moral choices and high impact moments, Bethesda developers must have taken it personally.
Their answer was Far Harbor, a DLC that – in addition to offering a new and extensive area to explore – managed the player’s choices on grayscale, abandoning the obvious solutions in favor of characters at the limit of the thin border between immorality and justice. After this exploit, however, the community of fallout 4 nuka world has seen only a mass of items dedicated to the system of crafting the game, poking up not just for the absence of new storylines and enjoyable content that can effectively improve the experience.
Perhaps it is also for this general to lower expectations that Nuka-World did not make much noise: it seemed to be a light-hearted and entertaining DLC, unable to offer the same emotions of the foggy lands of its predecessor. Yet Bethesda has decided to keep the best for the final,Gentlemen, if looking at the Mad Maxs you were rooting for Toecutter and Lord Humungus, this could be the expansion for you.
The Nuka-World amusement park is only open for very bad people. Our review!
YOU’RE A RAIDER NOW. HAVE FUN
The new adventure of your alter ego starts in a rather classic way: wandering through the Commonwealth you will hear a radio signal coming from Nuka-World, a gigantic amusement park founded by the inventor of Nuka-Cola which, in theory, should be uninhabited and in ruins .
Approaching the park shuttles station, you will discover that Nuka-World is not only very active, but that the “management” of its attractions is now the responsibility of some very dangerous gangs of raiders, who occasionally sate their bloodthirsty thanks to an event called “Gauntlet” during which the unfortunate visitors are killed in a path full of traps.
Fallout 4 nuka world map
For you, however, at this point, mines and turrets should be trifles; you will therefore find yourself challenging the fearful gang leader and his armor in an arena, helped only by the advice of the mysterious Gage. And here surprises will start: Gage is in fact the “second” of the boss, whose role you will be kindly offered after his inevitable departure.
Fallout 4 nuka world quests
Fallout 4: Nuka-World main story path
The main story path is well-flagged and largely linear. You should consult the endings guide if you have any doubts about the raider lifestyle or have concerns about tensions between the three gang factions, hem hem.
- All Aboard
- Take for a Ride
- An Ambitious Plan
- The Grand Tour
- Star Control
- A Magical Kingdom
- High Noon at the Gulch
- Safari Adventure
- A World of Refreshment
- Home Sweet Home
- Power Play
Fallout 4: Nuka-World side quests
There aren’t too many side-quests in Fallout 4: Nuka-World, but they make up in quality what they lack in quality, although your mileage may vary on the Hidden Cappy saga (scroll down to the collectibles section for help with that).
- Trip to the Stars
Investigate the Hubologist Camp in the southwest corner of the Nuka-World map. - Amoral Combat
Revisit the Cola Cars Arena later in the DLC and speak with Fritsch. - Precious Medals
Speak with N.I.R.A. (the mascot robot). - Cappy in a Haystack
Speak to Sierra in Nuka-Town USA. - Open Season
After gaining free-roam access to Nuka-Town, speak to MacKenzie (Nuka-Town Market) or Preston. This quest will derail the main story path; see our endings guide for details.
Fallout 4: Nuka-World Radiant quests
Like most of Fallout 4, Nuka-World will offer you literally endless questing if that’s what you want. Each of the raider factions has jobs for you to do
-
- Available after meeting gang leaders in
An Ambitious Plan
- :
- Cache-ing In
- A Permanent Solution
- Taking Out The Trash
- Collaring Outside the Lines
- Under the Collar
-
- Available from Shank after
The Grand Tour
- :
- Clear Out
- Subdue
- Capture
- Shake Down
- Quest-specific
- Claiming the Commonwealth (after Home Sweet Home)
- Cleaning House (after Power Play)
Fallout 4 nuka world weapons
- Aeternus
- Acid Soaker
- Cito’s Shiny Slugger
- Commie Whacker
- Disciples blade
- Fragmentation grenade MIRV
- Fury grenade
- Handmade rifle
- Hub’s Alien Blaster
- Lucky Rabbit’s Foot
- Nuka Cherry grenade
- Nuka-nuke launcher
- Nuka Quantum grenade
- Paddle ball
- Persuasion grenade
- Predator grenade
- Smart fragmentation grenade
- Sword of Wonders
- Thirst Zapper
- Western revolver
Suddenly you will become the head of three groups of raiders – each with their own customs and preferences – and you will have to complete a delicate operation to reconquer areas of the park that the previous boss had not been able to recover.
And there is no redemption in these teams of criminals, however much they are given the possibility to contain their raids: they are crazy forged in blood and cruelty, which aim at enrichment or simple recreation in the form of massacres and violence Free. A nice change of perspective compared to the role of post apocalyptic hero that many players love to interpret.
Think, the areas to be reconquered are even five, all unique and equipped with some internal storyline that can make them interesting.
They range from the simple reproduction of a western town invaded by giant worms, to a mini-park for children infested with Ghoul, where you will find a very particular landlord waiting for you. We do not want to spoil anything else, also because there are hilarious quotes and really curious characters in this DLC;
You only know that it will take a long time to clean up all the parts of Nuka-World from various threats and then you will have to assign the conquered zones to the various gangs, being careful not to excessively favor one (or you could risk some revolt).
Here also comes the characterization of the raiders, which finally are not only meat for slaughter, but characters with motivations – however infamous – and desires, in spite of being forced to be companions in a place that is practically an impregnable fortress in the devastated world of Fallout.
There is even another faction in the DLC, but it seemed to us mostly a grip on the backs of a well-known religious sect and not a group with which we went out to cooperate. Ah, the neighborhoods of the Nuka park contain some of the most sadistic dungeons and the most dangerous adversaries seen in Fallout 4, for those interested in the pure playful aspect of the expansion. but it seemed to us mostly a grip on the backs of a famous religious sect and not a group with which we went out to collaborate.
Ah, the neighborhoods of the Nuka park contain some of the most sadistic dungeons and the most dangerous adversaries seen in Fallout 4, for those interested in the pure playful aspect of the expansion. but it seemed to us mostly a grip on the backs of a famous religious sect and not a group with which we went out to collaborate. Ah, the neighborhoods of the Nuka park contain some of the most sadistic dungeons and the most dangerous adversaries seen in Fallout 4, for those interested in the pure playful aspect of the expansion.