In 2023, our editorial office celebrates two birthdays at once – ten years since the appearance of the Virtus.pro website and five years since the launch of Cybersport.ru. During this time, we have come a long way from a small team portal with match results to the largest Russian-language e-sports media. In this article, our former and current employees remembered how it all began and told several interesting stories about their work.
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Virtuspro.org | New “home” for Counter-Strike fans
In the early 2010s, most of the Russian Counter-Strike fans were based in the Iron Will group on VKontakte. There they published the results of matches, uploaded videos with highlights and other entertaining content. It was in this group that the backbone of the community of the future Virtuspro.org website was formed.
In 2011, the Iron Will team brought the Virtus.pro tag back to the professional Counter-Strike scene, and at the same time the team’s first news resource appeared. April 18 took place website launchwith only three people involved – programmer Yuri Norton Timofeev, editor Kirill gurkie Ovsyannikov and Anton Sneg Cherepennikov, who acted as an investor and ideological inspirer.
The Virtus.pro community on VKontakte gave the site not only the first visitors, but also the first employees. Many of the group’s moderators later went to work in the editorial office of the site, but at first everything was done on sheer enthusiasm by volunteers. At that time, few people generally believed in a team site as a business project capable of generating profit or at least self-sufficiency.
The situation changed by the end of 2011. The Virtus.pro management decided to move away from the concept of a command portal and turn it into an informational eSports resource of general focus. As a reference, we looked towards the then popular ProPlay.ru and CyberFight.ru. At first, the site began to cover the results of other tournaments where VP did not play. Later, new disciplines and sections appeared on the main page, such as a block with matches, a championship schedule and a page with guides. The turning point was the arrival of the first major sponsor, BenQ. She demanded that reports on integrations in various materials be submitted every month, so it was for the work with BenQ that new employees were recruited on the site, responsible for video content, graphics, articles and interviews. In particular, ProPlay editor Andrey FUki Kiryukin, who became the chief editor of Virtus.pro in 2015, joined the project.
In parallel with the development of the site, the organization also expanded. Virtus.pro opened up divisions for StarCraft II, Rage of Titans and War Inc., and a female CS 1.6 roster was formed from former mousesports players.
With the advent of new disciplines and the release of StarCraft II, the site’s audience gradually began to grow. The biggest increase in users was due to the fans of World of Tanks who came for the Jove modpacks, which were very popular at that time. During the days of their release, the site constantly crashed due to the load.
Kirill gr1nder Rusakov:
Virtus.pro | Moving from a team site to a media model
The decision to develop Virtuspro.org as a full-fledged information resource about esports led to a complete change in the site’s design and structure. Development began back in 2011, but the official presentation took place in November 2013, in honor of the tenth anniversary of the club. Then the site moved to a new domain – www.virtus.pro.
The main feature of the new media portal was its own database of players and tournaments, which at that time consisted of almost 2 thousand profiles of e-sportsmen and about a thousand of teams’ profiles. Convenient reports and match pages have appeared, and a tweet feed has been added to the traditional news feed. The sections “Blogs”, “Streams” and “Education” received a big update.
The editorial team of the site gradually began to expand. Authors from GoodGame, ProPlay, Gameinside and other resources came to work on Virtus.pro. The coverage of the covered disciplines has increased – League of Legends, Warface, Heroes of the Storm and other games have been added to the “traditional” ones for the CS: GO, Dota 2 and StarCraft II sites.
In this form, the Virtus.pro site existed for two and a half years, until a new reform into a modern media portal began. Now some users are scolding us that we write not only about e-sports, but also about games. But these are clearly newfags, because real oldies should remember what we wrote about earlier.
But the era of some other headings is gone forever (and thank God!). Old-timers of the site will probably remember our old reviews of the matches of the day, which for several years were published daily with various adjectives in the headings. There were “hot” matches of the day, and “fragile”, and “glass” … Yes, there were none! Sometimes it was more difficult to find a new, previously unused adjective than to draw up the table itself with dozens of matches in several disciplines.
In January 2018, it was announced that the ESforce holding would be acquired by Mail.ru Group. This pushed us to greater responsibility. That year, along with new editors from non-cyber sports, editorial standards were developed and the quality of the texts improved markedly. Now it is extremely difficult to read the materials that came out with us before 2018.
Cybersport.ru | The largest Russian-language e-sports media
On April 4, 2016, the site moved to the Cybersport.ru domain, which previously belonged to the FCC of Russia. The project management decided to change the name and abandon the connection with the legendary Russian club in order to develop independently. The old site address still worked for some time, until users got used to the new design. Later it was closed, and after a while it was restarted as a page of the Virtus.pro team.
Cybersport.ru received a completely new design with a clear division into blocks. The Hot News section (short news in one line) appeared, and spoiler stubs were added to the results of the matches. Streams and reports were placed in the header of the site, and the recordings of matches, the forum and the blogosphere were removed to the “basement”. Over time, they decided to abandon the forum altogether.
In October 2017, the current version of the site was released. The general news feed was divided into two – for news and for large materials. At the request of users, we implemented a search, and only the most interesting games began to be displayed in the match sticker. A lot of work was done on the blogs section, as well as revised the system of ratings for posts – instead of one overall rating, we made separate indicators for the pros and cons.
Perhaps the biggest change in the design of Cybersport.ru was the appearance of a “TV” on the main page. Now the hottest and most interesting news or materials go there, and not so long ago the matches of the day began to appear. On the right is a panel with transfers, which is sometimes replaced by a block with streams.
Speaking of other changes, one cannot fail to mention the coronavirus pandemic, which in one way or another has affected almost all areas of life. Our editorial office is lucky that all employees can work remotely, but because of this, a lot of curious moments arise. However, some foreign employees were imbued with this topic much earlier than office colleagues.
Some of our editorial team has been working for you for many years, while others have come to us only recently. But together we want to continue to make interesting content for our four million audience.