The authors of Humankind talked about the scale of the global strategy – Igromania

Before the release of the expected global strategy Humankind there is exactly one week left, and the developers continue to talk about the features of the project.

A fresh video, for example, is dedicated to its scale – more precisely, how much and what is in the game. So, in Humankind players are waiting for:

  • 60 historical cultures;
  • over 1.6 million unique civilizations;
  • 129 units;
  • 10 biomes;
  • 45 kinds of animals;
  • 93 technologies;
  • various customization options for the avatar and 122 costumes;
  • more than 10 thousand voiced lines;
  • 520 minutes of music, 280 compositions, 63 musicians and 20 choir artists;
  • 13.5 hours of background sounds and 1300 sound files;
  • 10 players in multiplayer;
  • 150 story events;
  • over 700 illustrations and more!

Ideas that should work work great. And when access to the preview version was closed, I was sorry that now it would be possible to make “one more move” only in August. Isn’t this the main thing in any self-respecting 4X strategy?

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