Played the PC version of Sony’s Days Gone – it looks nice, but the port turned out without revelations

Two years after the release of the original version Days gone it’s safe to say that Bend Studio it turned out to be a solid, albeit controversial game. She certainly falls short of success. Ghost of tsushima, which can rightfully be considered the people’s favorite and one of the brightest new IPs from Sony Interactive Entertainment over the past 10 years. However, Days Gone found your audience

Judging by the recent sensational statements John Garvin, one of the creators of the game, you can understand that we probably shouldn’t wait for the second part of Days Gone. However, Sony’s current policy is making it possible for a wider audience of gamers to see some of the PlayStation’s unique designs. Some even hope that Days Gone’s PC sales will get the publisher to give the green light Days gone 2

The post-apocalyptic biker drama debuted today in Steam and Epic Games Store… The game takes up almost 53 gigabytes of hard disk space.

We tested it on a powerful PC from 2080ti, Core i7 8700k and 32gb DDR4 on board. There were no performance issues. Days Gone got a real-time benchmark right from the main menu. In Ultra HD resolution, the game runs stably at 60 frames per second on a high preset of graphics settings, and at maximum the video card starts to choke and FPS often drops to 50 frames. However, the visual difference between high and maximum presets is very difficult to notice. Slightly simplified effects on dynamic light sources, such as enemy lanterns, are clearly striking. Otherwise, the picture is excellent.

Days Gone does not support ray tracing, DLSS, or modern technologies from AMD… In general, we can say that from a technical point of view, the release turned out to be “lazy”. I don’t know how much the development was complicated by the engine’s capabilities, but judging by modern standards, the game feels a bit dated. Sony could have “trumped” the addition of new technological solutions to attract more audience to its release, as we saw with the example of Metro exodus… However, it was decided to leave the zombie drama as close to authentic as possible.

The absence of DLSS 2.0 in the current realities of the PC hardware market is especially frustrating… Gamers mostly use NVIDIA 20xx series graphics cards. And DLSS 2.0-2.1 is the perfect solution for achieving high-quality picture with high graphics settings without sacrificing game speed and resolution. We really hope that the technology will appear in the future, because Days Gone is demanding on the hardware.

Not the entire interface is designed for mouse control. For example, the developers offered an incredibly inconvenient “feature” – they completely disabled the mouse on the map control… In all PC games, to place a marker on the map that you want to reach, you just need to click on the desired location. In Days Gone, you have to move the cursor with the “WASD” buttons. And I understand why this was done – rewriting the interface for a PC can be more difficult than simply reassigning functions from the stick to the keyboard keys. And if we were talking about an indie project, I would not even pay attention, but when we talk about a large title from a famous developer and publisher, then the requirements are different.

Such roughness is rare, but sometimes annoying. For example, you cannot sell all trophies with one button until you connect a gamepad. And sometimes the mouse refuses to work in the main menu at all for unknown reasons – only restarting the game helps here.

Otherwise, Days Gone works well, looks cool, and these minor issues generally don’t interfere with the gameplay. The port turned out without revelations, but still stable. There is a FOV and HDR setting (which works well on a TV), support for a gamepad from Xbox and PlayStation at the native level. Nobody bothers you to connect a gamepad and mix it with the keyboard. All keys (from the gamepad or from the keyboard) will be backlit when necessary, and you will not get confused in the control.

The sound in the game is excellent – both stereo and surround, it functions correctly on a PC.

This is how Days Gone looks on PC at high graphics settings:

It hasn’t been long since Days Gone was launched for us to have a time-tested evaluation of the game. Main conclusions, made by us two years ago, are relevant now. It’s not a bad game, some of the plot findings of which are impressive, but too drawn out and overshadowed by the need for grinding. If you have a desire to try this former exclusive Playstation 4, we recommend that you do so. The quality of the PC port itself at release can be estimated at 7-8 points – it works well, but does not offer a number of modern technical features that PC gamers are used to.

Author: ASarafanov (Alexey Sarafanov)

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