“Growing Talent Isn’t As Easy as Throwing Money”: Jim Ryan on Working with PlayStation 5 Studios and Exclusives

A new piece from the Axios interview with the president has appeared online Sony Interactive Entertainment by Jim RyanIn the disclosed part of the conversation, the head of PlayStation commented on the question of what lessons the company has learned from the last generation in relation to PS5

“Yes, great games came out during PlayStation 4, but the vast majority of them came in the second half of the cycle. This time we made a conscious effort to improve the situation, and what you see so far shows that we have definitely succeeded In just a few months since the launch of the PS5, we have released a lineup of incredible games and are preparing more.

In addition, the developers are just beginning to reveal the benefits of PS5 technology. I can’t wait to see what PlayStation Studios and our third party partners create for the PS5. If games like Spider-Man: Miles Morales, Returnal and Ratchet & Clank: Rift Apart are examples of what can be achieved in the first six months, imagine what we get in the second or third year. “

In the same interview, Ryan appears to have indirectly touched on Microsoft’s spending on third-party studios., stating that successful development is a matter of creative freedom, not throwing money around.

“Bringing up creative talent is not as easy as throwing money around. You need to give them creative freedom, take risks and come up with new ideas. Look at Sucker Punch’s Ghost of Tsushima. This was not the game we thought they were going to do. but we are not so tough with our talents and do not force them into corporate boundaries. We want them to use our platform as their creative palette. “

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