Giger monsters choose a processor rather than an SSD: Scorn creator comments on the hype around new consoles

Creator of the Giger Horror Scorn Lubomyr Peklar of Ebb studios believes that despite all the hype surrounding SSDs in non-Xtgen consoles, the real capabilities of the new consoles will largely depend on the processors installed in them.

“Everyone says SSD is the next big achievement [консолей]. Yes, an SSD will really help with loading and displaying objects, but the processor is the main culprit for the problems of the current generation. This is what will show the biggest difference compared to karengen. The hardware of non-x-ray consoles makes tasks easier and harder, which allows you to focus on design. “

In a recent interview with the portal MSPowerUser Peklar once again explained the reason why the team decided to switch to nextgen.

“We didn’t want to release Scorn on the current generation of consoles, because it’s important for us that the game runs at 60 frames per second. It would be almost impossible without big sacrifices. Nextgen means responsiveness, smoothness and much lower expectations [загрузок]. The problem with these features is that they’re not so easy to convey through videos or screenshots. “

Scorn will only be released on the Xbox Series X and PC. The authors decided not to disclose the release dates or even an approximate framework until they are 100% sure that they will be able to release the project by the specified time.

Recently, developers shared fresh details on the game, which can be found here.

Read also: “I would like to see the resurrection of the series once”: Vince Zampella saddened Titanfall fans, but Respawn has other surprises.

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