Easy To Go To Extremes: Cyberpunk 2077 talks about their approach to storyline missions

Veil of mystery over role-playing game Cyberpunk 2077 from the team CD Projekt RED gradually subsides. There is not much time left until the release, and the game is beginning to be more actively shown to audiences. Recently, some members of the press were able to spend several hours behind the project, after which shared their reviews.

Despite this, fans of the genre still have questions about filling the plot tasks and the overall quality of the story.

Recent edition Gameinformer talked to Pavel Sasco, a leading quest designer in the studio. In a lengthy conversation, the developer tried to explain what the world is all about. “Cyberpunk“what dangers it entails and what the players should prepare for.

“It’s not so difficult to stumble and go to extremes. It is here that our usual workflow comes to the rescue,” Sasco begins to explain.

The specialist admits that the secret CDPR lies in the fact that at least three people work on each task – screenwriter, quest designer and cinematic presentation designer. Each of them works in tandem with each other, together they can open up new facets of the same character.

“We always carefully watch what colleagues are doing. It is in order to find the right way to convey this or that element or hero that first needs to evaluate someone else’s perspective. It is very important for us to find the right balance,” the developer continues to explain.

Production also helps testers. If people who get acquainted with the task in the process of its creation do not have the most positive impression of a certain character, CDPR try to make the necessary adjustments. This is exactly the case with The witcher 3 and quest line about Blood Barontied to a far from the simplest artistic image.

“We wanted to draw a parallel between Geralt in the role of father and Baron, also in the role of father. In the history of this character there should have been enough depth so that the players had both an excuse to love and hate him. Cyberpunk 2077 will have similar episodes, just like in in real life, when a person can say one thing, but act in a completely different way. Or, suppose a character speaks very convincingly, but the animation, posture, the very structure of the scene will scream that everything is not what it seems, “develops Pavel’s thought.

IN Cyberpunk 2077According to the authors, they will have to pay attention not only to the speech of the heroes, but also to what they are trying to convey to you. Mindfulness is the key to understanding many plot scenes.

“When communicating with the character and asking additional questions, you can often hear conflicting answers. Or you will learn something that will make you reconsider the whole situation again and in more detail. This is a very exciting process in which the player always remains involved, he doesn’t have to lose sight of the interlocutor. Of course, you cannot go too far with such things, you won’t be able to register completely random dialogs. You have to follow a very clear plan, “the developer finished his idea.

Release date Cyberpunk 2077 due November 19 at Playstation 4, Xbox one and PC. Already at the start of the game will support a new generation of consoles Playstation 5 and Xbox Series X. And after some time, the project will be available through the cloud service Google stadia.

See also: PC gamers have waited: Sony has announced the release date and price of the former PS4-exclusive Horizon Zero Dawn on Steam.

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