Dead Space creator Glen Scofield: Players have little idea how much work it takes to develop Call of Duty

Game designer Glen Scofield, former head of studios Sledgehammer Games and Visceral Gamesthe originator of the franchise Dead space, believes that the wide audience is not sufficiently balanced in assessing the latest releases of the game series Call of duty… On this topic, he speculated in an interview with a British magazine EDGE

In particular, Scofield, formerly a production manager Call of Duty: Modern Warfare 3, Call of Duty: Advanced Warfare and Call of Duty: WWII, admitted that, in his opinion, the players have little idea of ​​the amount of effort that developers spend on creating new parts of the world famous shooter series.

“Many people today believe that to create a new part of Call of Duty, it is enough to just throw the previous issue in a meat grinder, and you will have a fresh, finished product at the exit. These users simply have no idea how much work it takes to develop the next Call of Duty How much material has to be processed.

We work together with real experts. It took me three whole years to study the history of the Second World War. I constantly interacted with historians. Eight days traveled around Europe, visiting places that later appeared in our game. He himself fired from different types of weapons. All of this has to be done if you are involved in the production of Call of Duty, “explained Glen Scofield.

In addition, during the interview, Scofield also commented on the relationship of Activision studios involved in the development of Call of Duty. The game designer noted that there is an unspoken competition between them – almost a competition where different teams try to give gamers the best product.

“Was there any internal competition between us? Definitely, yes, no doubt about it. In general, the situation is strange. You somehow root for other people’s studios, because it is in your best interest for the new Call of Duty to win success. But at the same time, for you. it is important that your own game gets a higher rating. [Call of Duty] sold better. We can say that we pushed each other forward.

In doing so, we also very often helped each other. For example, during work intervals, our team also put their hand to Black Ops. They could have taken on some separate level or game object, type of transport – similar moments. In short, imagine such a close-knit brotherhood of Call of Duty. Competition is competition, but we always went out of our way to support the next game on the release schedule, ”said Glen Scofield.

Recall that now Glen Scofield is engaged in the creation of a space horror The callisto protocol as part of the team Striking Distance Studios… Ideological heir Dead space should go on sale at Playstation 5, Xbox series x, Xbox series s and PC

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