Dangerous locations and personal base: Outriders authors talked about the structure of their project

Publishing house Square enix and studio People can fly continue to share information about their new project Outriders – a fantastic third-person action movie with role-playing elements.

As an initiative to introduce gamers to the new product for several months, lengthy videos will be published where the studio reveals the most diverse elements of its creation. This time it was about the general structure Outriders and how the game progression will look exactly.

Outriders is based on a network of base hubs and labyrinths of locations diverging from them, where dangerous enemies, impressive equipment and various secondary tasks await users.

At the same time, many additional missions offer unique adventures with full cutscenes. Each of them adapts to your level, so you can freely perform them at any convenient time, without fear of receiving too weak a reward or an item of an excessively high level.

As for the hubs, these are safe areas where you can safely enjoy a more measured life on Enoch. Here, your hero buys and sells loot, meets bright heroes and receives tips for new adventures.

During the game, these locations develop in a dynamic way, the storyline will fill them with new scenes and events, and also gives access to new content.

Separately, note People can flyIn addition to hubs, your character travels with his personal portable camp. Changing the region, the protagonist, together with the Allies, makes the movement on an impressive truck. Based on new territories, a whole series of options will open before you – a point of sale, an appearance settings panel, a camp customization window, and more.

Release date Outriders due before the end of this year at Playstation 4, Playstation 5, Xbox one, Xbox Series X and PC. You can read more about the game in our preview.

Read also: “Easy to go to extremes”: Cyberpunk 2077 authors talked about their approach to creating story missions.

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