Best Time Of My Career: Bruce Straley Nostalgic About Uncharted 2 Development And Warm Days At Naughty Dog

Adventure game this week Uncharted 2: Among Thievescreated by the team Naughty dog, celebrated her next birthday – the famous project turned 11 years

On this occasion, he devoted himself to warm memories in his personal blog Bruce Straley, who acted as co-director of development Uncharted 2… He retired from the studio in 2017.

“Working on this game is the best time in my career! I literally burned from the inside. The team was on edge. Excellent multiplayer. Bright days. Then I did not know what a people-narrative dissonance was. And the characteristic” cinematic “was not considered something bad I wanted to create a real “summer blockbuster” in the manner of my favorite childhood films, only to make it interactive.

I wanted to turn ordinary cutscenes (which absolutely everyone did then) into epic scenes, to give them interactivity. I wanted the players to be literally absorbed in what was happening on the screen thanks to the right pace. We wanted to invite the audience to the roller coaster, it was extremely exciting.

We wanted the characters to be pleasant. And the plot was written in such a way as to include episodes that pave the path from the audience to the game characters. This is how the philosophy was born, which later formed the basis for The Last of Us.

It’s a shame that games tend to get old. The controls probably don’t feel so responsive today. Shooting could be made a little more accurate. Rework jumping and climbing mechanics. But for its time, this game was a real challenge. It was great to work on it, and it paid off. High five to the whole team and all the fans!

Marco?

It’s amazing to look back today. We’ve released a ready-made, incredibly detailed story adventure. A competitive multiplayer with 10 modes and 7-8 maps was developed from scratch, and a co-op was added on top. And all this was available right on launch day, it was enough just to buy a disc, “- wrote in a series of messages Bruce Straley.

The last project Straley worked on within the walls Naughty dog, became Uncharted 4: A Thief’s End… The production of the PS4 exclusive, according to the developer, was so difficult that it ultimately led to his departure from the studio after a lengthy vacation.

Read also: PlayStation 5 or Xbox Series X? What to choose? Azzy and Shibito discuss new consoles in episode 8 of the GameMAG.ru podcast

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